vinyl drag

Vinyl Drag is an experiment. An experiment that takes place on an unsuspecting slab of 12” vinyl.

We all know that vinyl records are vulnerable, and need to be treated with respect. Keeping to this rule I’ve always been mindful of the way that I handle all records that I come across. Now it’s time to see what happens when I don’t follow the rules. Below you will find recordings that serve as a document of degradation. Every week (or so) since October I have been using this page to post an audio recording of a 12" record that has been intentionally abused.

As with all blogs the posts work backwards with the most recent post at the top and the original track at the bottom. Click to hear the original track.
Alternatively, you can click here to be presented with just the audio posts.

Nov 18
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[Flash 9 is required to listen to audio.]

Interesting: Here’s another update on the project. Only two things things I can really comment on and that’s the clicking at the beginning of the track. I have no idea where it comes from but it soon disappears and the other thing to mention is that this weeks recording is interestingly, unlike previous weeks, the whole track. The needle didn’t lose its tracking and skip over the grooves like it has done for a few weeks. Which is strange, as after time I expected this to get worse. But of course this just shows that this project is determined by chance theory and therefore can’t totally be controlled by the artist. Because the connection between the audio (the record) and the receiver (the needle) can be broken with something as simple as a heavy footstep the whole process of listening to a record can and inevitably will be altered every time the user listens back to a recording.

Here’s a picture of the waveforms again, the top waveform is of November 8th and the bottom is today’s recording. The volume levels have dropped considerably in the second and as you can see at the beginning represented by the thin lines that are rising out of the waveform there’s plenty of surface noise.